Osmo games use augmented reality software to introduce math, coding, literacy, physics and more. Using various Osmo apps with the library's iPads, kids can supercharge their drawing skills, play word games, solve math puzzles and more! Ages 8 and older.
Osmo games use augmented reality software to introduce math, coding, literacy, physics and more. Using various Osmo apps with the library's iPads, kids can supercharge their drawing skills, play word games, solve math puzzles and more!
Ages 8 and older.